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Marcello Domenis

Marcello is a CTO and founder building AI and computer graphics systems for construction and building design, focused on deploying AI in real production workflows and turning deep tech into usable products.

He previously bootstrapped an AI agent platform to hundreds of users and worked at Sanctuary AI on spatial intelligence for humanoid robots. He is now CTO and co-founder of Clev, where he leads AI-driven design automation used by architecture and engineering firms with over €40M in combined annual revenue. The company secured early backing from an international VC-backed accelerator and multiple European co-design partners.

He operates across North America and Europe and brings a combined perspective of venture capital, early stage startup execution, and hands-on engineering. His speaking topics include cloud and AI deployment, early adoption in production, and building technical startups from zero to traction.

  • Building an Early-Stage Startup: AI That Actually Works and What Investors Fund
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Marco Mazzaglia

Holding a Master’s degree in Computer Science (Specialised Programming Languages and Artificial Intelligence), Marco Mazzaglia has built a robust career in mass-market video game development, contributing to over 30 B2C titles for PC and consoles since the sixth hardware generation. He has worked with leading Italian studios such as Milestone, Memorable Games (MixedBag), and 34BigThings, gaining deep expertise in international consumer market dynamics. Today, he serves as Business Developer and Video Game Evangelist at Tiny Bull Studios, managing strategic projects like the narrative adventure The Lonesome Guild for publisher DON’T NOD, alongside B2B initiatives such as Foodland. This industrial expertise forms the foundation of his academic work as Adjunct Professor in "Game Design and Game Thinking" at the Politecnico di Torino, where he trains future engineers on professional production processes.

  • From dream to reality: how Claude Code supports video game development
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Tomas Parizek

I’m Tomáš, a Prague-based developer with over 10 years of experience turning code into products. I’m a Senior iOS Engineer at STRV and I explore the bleeding edge of Agentic AI, pushing the limits of what a single developer can ship using autonomous tools. I’m obsessed with moving beyond "vibe coding" to find practical, scalable ways to integrate AI into mobile development lifecycle.

  • Edge Intelligence: Building with Apple Foundation Models on iOS