2026-05-07 –, Main Stage
The usage of Artificial Intelligence in video game production has immediately sparked controversy linked to the notion of ‘AI sloppiness’ and the risk of undermining the entire creative process. The workshop, however, aims to demonstrate in practical terms how Artificial Intelligence can be used to streamline prototyping and the range of complex tasks involved in product development.
Starting with the use of Claude Code and related tools, the workshop aims to give the audience a hands-on experience of the practical benefits of using AI in this field.
Holding a Master’s degree in Computer Science (Specialised Programming Languages and Artificial Intelligence), Marco Mazzaglia has built a robust career in mass-market video game development, contributing to over 30 B2C titles for PC and consoles since the sixth hardware generation. He has worked with leading Italian studios such as Milestone, Memorable Games (MixedBag), and 34BigThings, gaining deep expertise in international consumer market dynamics. Today, he serves as Business Developer and Video Game Evangelist at Tiny Bull Studios, managing strategic projects like the narrative adventure The Lonesome Guild for publisher DON’T NOD, alongside B2B initiatives such as Foodland. This industrial expertise forms the foundation of his academic work as Adjunct Professor in "Game Design and Game Thinking" at the Politecnico di Torino, where he trains future engineers on professional production processes.