2025-04-09 –, Main Stage
Video games are as diverse as their user base. To accommodate all kinds of players, game developers had to come up with creative solutions for complex accessibility problems across motor, cognitive, vision, and hearing needs. In this talk, I'll share how we as app developers can learn from these solutions and make our apps more inclusive. Drawing from my background in game accessibility research and inclusive app development, I'll explore practical implementations ranging from topics like accessibility-first onboarding to UI personalization, simplified layouts, and feedback through haptics and audio cues. By the end of this talk, you'll have a better understanding to tackle complex accessibility challenges in your own apps.
Klemens is an Apple Design Award-winning indie developer from Graz, Austria, whose passion is making apps and games more accessible and delightful for everyone. Over the past decade, he has contributed to prominent apps such as Fantastical, Cardhop, and the Nuki SmartLock platform. Since the end of 2024, he has been working as a full-time indie developer.
His commitment to inclusive design has earned him recognition from Apple on multiple occasions. Not only was he selected for a WWDC Scholarship four times, but he also won an Apple Design Award as a student in 2015 for Elementary Minute. Additionally, he received two Apple Design Award nominations in for Letter Rooms (2022) and Ancient Board Game Collection (2023) in the inclusivity category.